#include "Fire1.h"

// Initialisation de Fire ( XML, damage, etc.)
Fire1::Fire1()
	: Spell("Fire 1", "fire1", "damage")
{}


Fire1::~Fire1()
{}

void Fire1::Cast(int value, Character caster, Character target)
{
	target.Damage(value);
}

void Fire1::Cast(int value, Character caster, Character targets[], int chars)
{
	for(int i = 0; i < chars; i++)
	{
		targets[i].Damage(value);
	}
}